Original Concept (By Rudy Siswanto)
Final Render, in UE4.
The breakdown of the ground texture. Maps were baked from zBrush and then later textured using Quixel.
The breakdown of the Roof tileable texture, in a Spec-PBR workflow. The tileable texture later served as a reference for the model itself, and the topology of the roof was altered so the seams would blend togheter nicely with the texture.